[Stats calculation update]
Dying from AFK or Idle in game will now no longer count towards weekly group or weekly player stats, including the leaderboard.
Dying from AFK or Idle in game will now no longer count towards weekly group or weekly player stats, including the leaderboard.
π17π7β€5π1
Black Werewolf Announcements
[Mind Bender Update] * When priest is present Mind Bender cannot be converted * Sorcerer has a 70% chance of seeing Mind Bender New Gifs Added for Mind Bender MindBenderRemovedDarkness - Sent to mind benders victim when they are turned into villagersβ¦
[Mind Bender Update]
* Mind bender now has a 0% chance of killing thief when the thief tries to steal from them.
*Mind bender now actually kills cult and priest when they tried visit him.
There will be atleast 1 more mind bender update before it goes public.
* Mind bender now has a 0% chance of killing thief when the thief tries to steal from them.
*Mind bender now actually kills cult and priest when they tried visit him.
There will be atleast 1 more mind bender update before it goes public.
β€13π12π4π€4π2
[Mind Bender Role Conversion Update]
These are the proposed chances for Mind Bender converting different roles, these are not out yet. As this will be the last planned mind bender update, I want to get feedback before rolling it out.
* Normal Wolves (Mystic, Sorcerer, Fallen Angel, Prowler)
- Base conversion chance: 30%
- Increases by 10% for every teammate they have
* Alpha Wolf
- Base conversion chance: 60%
- Decreases by 10% for every wolf in the pack, down to a minimum of 0%
* Wolf Cub
- If the Alpha Wolf is present, the Cub's chance is locked at 10%
- Without the Alpha, the Cub's base chance is 65%
* Lycan
- Base conversion chance: 90%
- Decreases by 10% for every villager in the game
* Trickster
- Base conversion chance: 70%
- Decreases by 10% for every revealing role in the game
* Cult
- Base conversion chance: 40%
- Increases by 10% for every Cult or Priest in the game
* Priest
- Base conversion chance: 30%
- Increases by 10% for every Cult or Priest in the game
* Serial Killer
- Base conversion chance: 80%
- Divided by the number of teammates they have
* Night Stalker
- Base conversion chance: 60%
- Divided by the number of teammates they have
* Arsonist
- Base conversion chance: 25%
- Increases by 10% for every person who is doused
* Puppetmaster
- Base conversion chance: 90%
- Decreases by 5% for every alive player in the game
These are the proposed chances for Mind Bender converting different roles, these are not out yet. As this will be the last planned mind bender update, I want to get feedback before rolling it out.
* Normal Wolves (Mystic, Sorcerer, Fallen Angel, Prowler)
- Base conversion chance: 30%
- Increases by 10% for every teammate they have
* Alpha Wolf
- Base conversion chance: 60%
- Decreases by 10% for every wolf in the pack, down to a minimum of 0%
* Wolf Cub
- If the Alpha Wolf is present, the Cub's chance is locked at 10%
- Without the Alpha, the Cub's base chance is 65%
* Lycan
- Base conversion chance: 90%
- Decreases by 10% for every villager in the game
* Trickster
- Base conversion chance: 70%
- Decreases by 10% for every revealing role in the game
* Cult
- Base conversion chance: 40%
- Increases by 10% for every Cult or Priest in the game
* Priest
- Base conversion chance: 30%
- Increases by 10% for every Cult or Priest in the game
* Serial Killer
- Base conversion chance: 80%
- Divided by the number of teammates they have
* Night Stalker
- Base conversion chance: 60%
- Divided by the number of teammates they have
* Arsonist
- Base conversion chance: 25%
- Increases by 10% for every person who is doused
* Puppetmaster
- Base conversion chance: 90%
- Decreases by 5% for every alive player in the game
π5β€2π₯2π₯°1
Black Werewolf Announcements
[Channels in different languages reminder] We have had some new channels pop up and some active ones for communities of specific languages. Persian: @blackwerewolfPersian Turkish: @blackwerewolfturkey Cantonese: @blackww_cantonese Indonesian: @blackwerewolfIDβ¦
[Channels in different languages reminder]
We have had some new channels pop up and some active ones for communities of specific languages.
Persian: @blackwerewolfPersian
Turkish: @blackwerewolfturkey
Cantonese: @blackww_cantonese
Indonesian: @blackwerewolfID
Russian: @BlackWolfRussian
Italian: @blackwwit
Spanish: @blackwolfanuncios
New one:
Uzbek: @blackww_uz
We have had some new channels pop up and some active ones for communities of specific languages.
Persian: @blackwerewolfPersian
Turkish: @blackwerewolfturkey
Cantonese: @blackww_cantonese
Indonesian: @blackwerewolfID
Russian: @BlackWolfRussian
Italian: @blackwwit
Spanish: @blackwolfanuncios
New one:
Uzbek: @blackww_uz
π7π2β‘1π1
[Mind Bender Role Conversion Update]
These are the chances for Mind Bender converting different roles.
* Normal Wolves (Mystic, Sorcerer, Fallen Angel, Prowler)
- Base conversion chance: 40%
- Increases by 10% for every teammate they have
* Alpha Wolf
- Base conversion chance: 50%
- Decreases by 10% for every team member + bitten players, down to a minimum of 0%
* Wolf Cub
- If the Alpha Wolf is present, the Cub's chance is locked at 10%
- Without the Alpha, the Cub's base chance is 65%
* Lycan
- Base conversion chance: 90%
- Decreases by 10% for every lowly villager in the game
* Trickster
- Base conversion chance: 70%
- Decreases by 10% for every revealing role in the game
* Cult
- Base conversion chance: 40%
- Increases by 10% for every Cult or Priest in the game
* Priest
- Base conversion chance: 30%
- Increases by 10% for every Cult or Priest in the game
* Serial Killer
- Base conversion chance: 80%
- Divided by the number of teammates they have (including themselves)
* Night Stalker
- Base conversion chance: 60%
- Divided by the number of teammates they have (including themselves)
* Arsonist
- Base conversion chance: 25%
- Increases by 10% for every person who is doused
* Puppetmaster
- Base conversion chance: 90%
- Decreases by 5% for every alive player in the game
Mind Bender Win Rate can be seen here
These are the chances for Mind Bender converting different roles.
* Normal Wolves (Mystic, Sorcerer, Fallen Angel, Prowler)
- Base conversion chance: 40%
- Increases by 10% for every teammate they have
* Alpha Wolf
- Base conversion chance: 50%
- Decreases by 10% for every team member + bitten players, down to a minimum of 0%
* Wolf Cub
- If the Alpha Wolf is present, the Cub's chance is locked at 10%
- Without the Alpha, the Cub's base chance is 65%
* Lycan
- Base conversion chance: 90%
- Decreases by 10% for every lowly villager in the game
* Trickster
- Base conversion chance: 70%
- Decreases by 10% for every revealing role in the game
* Cult
- Base conversion chance: 40%
- Increases by 10% for every Cult or Priest in the game
* Priest
- Base conversion chance: 30%
- Increases by 10% for every Cult or Priest in the game
* Serial Killer
- Base conversion chance: 80%
- Divided by the number of teammates they have (including themselves)
* Night Stalker
- Base conversion chance: 60%
- Divided by the number of teammates they have (including themselves)
* Arsonist
- Base conversion chance: 25%
- Increases by 10% for every person who is doused
* Puppetmaster
- Base conversion chance: 90%
- Decreases by 5% for every alive player in the game
Mind Bender Win Rate can be seen here
π3π2
[Premium Groups]
π Upgrade Your Group to Premium! π
Take your group to the next level and provide the ultimate experience for your users by becoming a Premium Group! π
What Do Premium Groups Get?
πΉ Increased API and message limits for your group
πΉ All game modes allow 20 more players than normal
πΉ Early access to new roles and game modes
πΉ Option to allow only admins to start games
πΉ Appear in the Sponsored Group List for more visibility
πΉ Random button with lynches for added fun
Pricing
π° $2.50 for 1 month (0% off)
π° $6.38 for 3 months (15% off)
π° $12.00 for 6 months (20% off)
π° $21.00 for 12 months (30% off)
π° $42.00 for 24 months (30% off)
β οΈ Note: This is the initial pricing and it will increase as more premium features get added
How to Subscribe?
π© Contact @blackwolfhelp to get started!
What happened to sponsored groups?
All existing sponsored groups are automatically turned into Premium groups for the remaining of their sponsorship
β οΈ Note: Any perk may be made available to all groups for free in the future with 1 month's notice to all sponsored groups, or removed entirely to protect the bot.
Upgrade now and give your group the premium experience it deserves! π
π Upgrade Your Group to Premium! π
Take your group to the next level and provide the ultimate experience for your users by becoming a Premium Group! π
What Do Premium Groups Get?
πΉ Increased API and message limits for your group
πΉ All game modes allow 20 more players than normal
πΉ Early access to new roles and game modes
πΉ Option to allow only admins to start games
πΉ Appear in the Sponsored Group List for more visibility
πΉ Random button with lynches for added fun
Pricing
π° $2.50 for 1 month (0% off)
π° $6.38 for 3 months (15% off)
π° $12.00 for 6 months (20% off)
π° $21.00 for 12 months (30% off)
π° $42.00 for 24 months (30% off)
β οΈ Note: This is the initial pricing and it will increase as more premium features get added
How to Subscribe?
π© Contact @blackwolfhelp to get started!
What happened to sponsored groups?
All existing sponsored groups are automatically turned into Premium groups for the remaining of their sponsorship
β οΈ Note: Any perk may be made available to all groups for free in the future with 1 month's notice to all sponsored groups, or removed entirely to protect the bot.
Upgrade now and give your group the premium experience it deserves! π
π3β€2π1
[Bug Fix Update]
* Smite command should pick up users better
* Long Haul, I am not Drunk, Promiscuous and I think it's a bug should be attainable
* Admins should be able to disable all game modes now
* When Puppet Master Controls cult to convert another cult nothing should happen like in the past
* Trickster Wolf will get a translated role in their role message
* Smite command should pick up users better
* Long Haul, I am not Drunk, Promiscuous and I think it's a bug should be attainable
* Admins should be able to disable all game modes now
* When Puppet Master Controls cult to convert another cult nothing should happen like in the past
* Trickster Wolf will get a translated role in their role message
π₯8π3
[Killers Game Mode]
Introducing a new game mode for black wolf premium groups, /startkillers.
Arsonist, Serial Killer, Night Stalker, Puppet Master vs the villagers.
This game mode will remain a premium only mode until further notice.
Introducing a new game mode for black wolf premium groups, /startkillers.
Arsonist, Serial Killer, Night Stalker, Puppet Master vs the villagers.
This game mode will remain a premium only mode until further notice.
π8β€βπ₯3
[Gif Command Updates]
There are 2 new gif commands
/getgifs will show you all the gif hashes in your group
If you are a Premium group you can use
/getgif [gifhash] to see the gif
There are 2 new gif commands
/getgifs will show you all the gif hashes in your group
If you are a Premium group you can use
/getgif [gifhash] to see the gif
β€2
[New Years Update]
Simple update, mind bender is now available to all groups to play with.
Happy New Years Everyone
Simple update, mind bender is now available to all groups to play with.
Happy New Years Everyone
β€17π2
[Role Submission and Achievement submission]
Would you like to submit a role to black werewolf.
Please fill in this form to submit a role: https://forms.gle/2FFN8wPdWGTCrDvG7
Would you like to submit an achievement to black werewolf.
Please fill in this form to submit a achievement: https://forms.gle/91t67sS9bWjBxWgN7
I have a long (15 hours) flight coming up, will go through these and implement the ones I like.
If your role/achievement gets selected then you get 3 months free blackwolf premium.
Would you like to submit a role to black werewolf.
Please fill in this form to submit a role: https://forms.gle/2FFN8wPdWGTCrDvG7
Would you like to submit an achievement to black werewolf.
Please fill in this form to submit a achievement: https://forms.gle/91t67sS9bWjBxWgN7
I have a long (15 hours) flight coming up, will go through these and implement the ones I like.
If your role/achievement gets selected then you get 3 months free blackwolf premium.
Google Docs
Role submittion form
This form is to submit roles to black werewolf. Note that in order to make the role work well with the current state of the bot, we might rename the role, change the action, icon, team, role weight or rate of cult/stealing
π6π6
[Help translating bots]
If you would like to help us keep our bot translations up to date in the many languages we try support or add support for another language please reach out in @blackwolfhelp
If you would like to help us keep our bot translations up to date in the many languages we try support or add support for another language please reach out in @blackwolfhelp
β€8π3π³3
[Server Maintenance]
The servers will be going offline for a little bit to do some upgrades
The servers will be going offline for a little bit to do some upgrades
π5π1
Black Werewolf Announcements
[Server Maintenance] The servers will be going offline for a little bit to do some upgrades
Maintenance Complete
β€12π€‘3π¦3π1
π Role Action Order - Understanding Game Mechanics
π Night Phase Order
1οΈβ£ *Transformation Phase*
β’ Players who were bitten transform into wolves first
2οΈβ£ *Main Night Actions (In Order)*
β’ PuppetMaster β Harlot β GuardianAngel β FallenAngel β Arsonist
β’ Werewolves (as group) β BlackWolf (individual)
β’ SerialKiller β Cultist Hunter -> Cultist(s)
β’ Seer β Fool β Prowler β Mystic β Sorcerer β Oracle
β’ Alchemist β Necromancer β Thief β NightStalker
3οΈβ£ *Secondary Actions*
β’ Some roles (Harlot, GuardianAngel) get a second action phase
βοΈ Day Phase Order
β’ MindBender
β’ Detective
β’ WiseElder
β’ Gunner
β’ Alchemist
βΉοΈ *Why Order Matters*
This sequence ensures proper interaction between protective roles, attacks, and investigations. For example, protection needs to be in place before attacks occur, and investigations must happen after any transformations.
#GameMechanics #RoleOrder
π Night Phase Order
1οΈβ£ *Transformation Phase*
β’ Players who were bitten transform into wolves first
2οΈβ£ *Main Night Actions (In Order)*
β’ PuppetMaster β Harlot β GuardianAngel β FallenAngel β Arsonist
β’ Werewolves (as group) β BlackWolf (individual)
β’ SerialKiller β Cultist Hunter -> Cultist(s)
β’ Seer β Fool β Prowler β Mystic β Sorcerer β Oracle
β’ Alchemist β Necromancer β Thief β NightStalker
3οΈβ£ *Secondary Actions*
β’ Some roles (Harlot, GuardianAngel) get a second action phase
βοΈ Day Phase Order
β’ MindBender
β’ Detective
β’ WiseElder
β’ Gunner
β’ Alchemist
βΉοΈ *Why Order Matters*
This sequence ensures proper interaction between protective roles, attacks, and investigations. For example, protection needs to be in place before attacks occur, and investigations must happen after any transformations.
#GameMechanics #RoleOrder
β€2π2
β¨ New Feature: Notify Non-Villagers of Unused Roles
Weβre excited to introduce a new feature designed to enhance gameplay for non-villager roles! π
π What Does It Do?
This feature informs roles *not on the village team* about which roles were not used in the current game mode. This allows them to better strategize and pretend to be roles that no one else has.
π‘ How It Works:
- Normal Groups: Non-villagers will be notified of 1 unused role.
- Premium Groups: Non-villagers will be notified of 10 unused roles.
βοΈ Customizable in Settings
This feature can be toggled on or off in the /config menu, giving you full control over whether itβs enabled for your group. Please check if its enabled in your group
π΅οΈββοΈ Why Itβs Useful:
Non-villagers can use this information to create more convincing bluffs, adding depth and strategy to the game. Itβs a great way to keep everyone on their toes!
#GameUpdate #NewFeature #Strategy
Weβre excited to introduce a new feature designed to enhance gameplay for non-villager roles! π
π What Does It Do?
This feature informs roles *not on the village team* about which roles were not used in the current game mode. This allows them to better strategize and pretend to be roles that no one else has.
π‘ How It Works:
- Normal Groups: Non-villagers will be notified of 1 unused role.
- Premium Groups: Non-villagers will be notified of 10 unused roles.
βοΈ Customizable in Settings
This feature can be toggled on or off in the /config menu, giving you full control over whether itβs enabled for your group. Please check if its enabled in your group
π΅οΈββοΈ Why Itβs Useful:
Non-villagers can use this information to create more convincing bluffs, adding depth and strategy to the game. Itβs a great way to keep everyone on their toes!
#GameUpdate #NewFeature #Strategy
β€9π₯΄6π4π2
[Maintenance]
Bots are undergoing intermittent network maintenance for the next 6 hours. Connectivity may drop out. There is nothing we can to it fix it so play with care.
Bots are undergoing intermittent network maintenance for the next 6 hours. Connectivity may drop out. There is nothing we can to it fix it so play with care.
π7π2
Update: Mind Bender & Role Rebalancing Patch
Every couple of months we look at the win ratio of all roles in the bot and do rebalancing and updates to try and ensure that all roles have a realistically even chance of winning or losing.
While most roles are close to 50% there were a couple of roles that were either too strong or too weak and these updates are the first round of changes to try help that.
The goal of these strength values is they are used in a game to ensure both sides are equal with some allowed tolerance, by lowing the strength of a role you can allow more evil roles into the game
Balancing Changes
Mind Bender / Game Settings Update
- Cult & Werewolf Conversion: Increased the base conversion chance for cult and werewolf roles when affected by the Mind Bender from 40% to 50%
- Arsonist: Increased the kill-on-death chance from 50% to 60% for a more impactful role finale.
- NightStalker: Adjusted the weight of the NightStalker role (lowered for smoother gameplay) by modifying its strength based on whether a Serial Killer is present.
- Arsonist: Strength reduced from 5 to 3.
- Beauty: Strength increased from 3 to 5.
- Cult: Base strength now starts at 7 (with bonus per convertible role) instead of 10.
- Fool: Updated the condition determining strength based on whether the Beholder is present.
- NightStalker: Strength is now set to 7 if no Serial Killer is present, or 5 otherwise.
- Oracle: Strength increased from 4 to 5.
- PuppetMaster: Strength scaled down from 8 to 5.
- Sandman: Base strength increased from 1 to 2 (with additional bonus from Stormbringer synergy).
- Serial Killer: Strength significantly reduced from 15 to 10.
- Sorcerer: Strength decreased from 3 to 2.
- Tanner: Strength calculation changed from (roles count / 2) to (roles count / 3).
----------------------------
Bug Fixes
- PuppetMaster Kill Evaluation: Fixed an issue where the PuppetMasterβs kill action wasnβt executed consistently. The new logic now checks for a scheduled kill via the
Happy Gaming!
*#Blackwolf #PatchNotes #BalanceChanges #BugFixes*
Every couple of months we look at the win ratio of all roles in the bot and do rebalancing and updates to try and ensure that all roles have a realistically even chance of winning or losing.
While most roles are close to 50% there were a couple of roles that were either too strong or too weak and these updates are the first round of changes to try help that.
The goal of these strength values is they are used in a game to ensure both sides are equal with some allowed tolerance, by lowing the strength of a role you can allow more evil roles into the game
Balancing Changes
Mind Bender / Game Settings Update
- Cult & Werewolf Conversion: Increased the base conversion chance for cult and werewolf roles when affected by the Mind Bender from 40% to 50%
- Arsonist: Increased the kill-on-death chance from 50% to 60% for a more impactful role finale.
- NightStalker: Adjusted the weight of the NightStalker role (lowered for smoother gameplay) by modifying its strength based on whether a Serial Killer is present.
- Arsonist: Strength reduced from 5 to 3.
- Beauty: Strength increased from 3 to 5.
- Cult: Base strength now starts at 7 (with bonus per convertible role) instead of 10.
- Fool: Updated the condition determining strength based on whether the Beholder is present.
- NightStalker: Strength is now set to 7 if no Serial Killer is present, or 5 otherwise.
- Oracle: Strength increased from 4 to 5.
- PuppetMaster: Strength scaled down from 8 to 5.
- Sandman: Base strength increased from 1 to 2 (with additional bonus from Stormbringer synergy).
- Serial Killer: Strength significantly reduced from 15 to 10.
- Sorcerer: Strength decreased from 3 to 2.
- Tanner: Strength calculation changed from (roles count / 2) to (roles count / 3).
----------------------------
Bug Fixes
- PuppetMaster Kill Evaluation: Fixed an issue where the PuppetMasterβs kill action wasnβt executed consistently. The new logic now checks for a scheduled kill via the
KillOnEvaluate
flag, identifies the target correctly, and executes the kill when all other actions are evaluated.Happy Gaming!
*#Blackwolf #PatchNotes #BalanceChanges #BugFixes*
π7π4β€3β‘2