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[Stats calculation update]
Dying from AFK or Idle in game will now no longer count towards weekly group or weekly player stats, including the leaderboard.
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Black Werewolf Announcements
[Mind Bender Update] * When priest is present Mind Bender cannot be converted * Sorcerer has a 70% chance of seeing Mind Bender New Gifs Added for Mind Bender MindBenderRemovedDarkness - Sent to mind benders victim when they are turned into villagers…
[Mind Bender Update]
* Mind bender now has a 0% chance of killing thief when the thief tries to steal from them.
*Mind bender now actually kills cult and priest when they tried visit him.

There will be atleast 1 more mind bender update before it goes public.
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[Mind Bender Role Conversion Update]

These are the proposed chances for Mind Bender converting different roles, these are not out yet. As this will be the last planned mind bender update, I want to get feedback before rolling it out.

* Normal Wolves (Mystic, Sorcerer, Fallen Angel, Prowler)
- Base conversion chance: 30%
- Increases by 10% for every teammate they have

* Alpha Wolf
- Base conversion chance: 60%
- Decreases by 10% for every wolf in the pack, down to a minimum of 0%

* Wolf Cub
- If the Alpha Wolf is present, the Cub's chance is locked at 10%
- Without the Alpha, the Cub's base chance is 65%

* Lycan
- Base conversion chance: 90%
- Decreases by 10% for every villager in the game

* Trickster
- Base conversion chance: 70%
- Decreases by 10% for every revealing role in the game

* Cult
- Base conversion chance: 40%
- Increases by 10% for every Cult or Priest in the game

* Priest
- Base conversion chance: 30%
- Increases by 10% for every Cult or Priest in the game

* Serial Killer
- Base conversion chance: 80%
- Divided by the number of teammates they have

* Night Stalker
- Base conversion chance: 60%
- Divided by the number of teammates they have

* Arsonist
- Base conversion chance: 25%
- Increases by 10% for every person who is doused

* Puppetmaster
- Base conversion chance: 90%
- Decreases by 5% for every alive player in the game
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[Mind Bender Role Conversion Update]

These are the chances for Mind Bender converting different roles.

* Normal Wolves (Mystic, Sorcerer, Fallen Angel, Prowler)
- Base conversion chance: 40%
- Increases by 10% for every teammate they have

* Alpha Wolf
- Base conversion chance: 50%
- Decreases by 10% for every team member + bitten players, down to a minimum of 0%

* Wolf Cub
- If the Alpha Wolf is present, the Cub's chance is locked at 10%
- Without the Alpha, the Cub's base chance is 65%

* Lycan
- Base conversion chance: 90%
- Decreases by 10% for every lowly villager in the game

* Trickster
- Base conversion chance: 70%
- Decreases by 10% for every revealing role in the game

* Cult
- Base conversion chance: 40%
- Increases by 10% for every Cult or Priest in the game

* Priest
- Base conversion chance: 30%
- Increases by 10% for every Cult or Priest in the game

* Serial Killer
- Base conversion chance: 80%
- Divided by the number of teammates they have (including themselves)

* Night Stalker
- Base conversion chance: 60%
- Divided by the number of teammates they have (including themselves)

* Arsonist
- Base conversion chance: 25%
- Increases by 10% for every person who is doused

* Puppetmaster
- Base conversion chance: 90%
- Decreases by 5% for every alive player in the game

Mind Bender Win Rate can be seen here
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[Premium Groups]
πŸš€ Upgrade Your Group to Premium! πŸš€
Take your group to the next level and provide the ultimate experience for your users by becoming a Premium Group! 🌟
What Do Premium Groups Get?

πŸ”Ή Increased API and message limits for your group
πŸ”Ή All game modes allow 20 more players than normal
πŸ”Ή Early access to new roles and game modes
πŸ”Ή Option to allow only admins to start games
πŸ”Ή Appear in the Sponsored Group List for more visibility
πŸ”Ή Random button with lynches for added fun

Pricing

πŸ’° $2.50 for 1 month (0% off)
πŸ’° $6.38 for 3 months (15% off)
πŸ’° $12.00 for 6 months (20% off)
πŸ’° $21.00 for 12 months (30% off)
πŸ’° $42.00 for 24 months (30% off)
⚠️ Note: This is the initial pricing and it will increase as more premium features get added
How to Subscribe?
πŸ“© Contact @blackwolfhelp to get started!

What happened to sponsored groups?
All existing sponsored groups are automatically turned into Premium groups for the remaining of their sponsorship

⚠️ Note: Any perk may be made available to all groups for free in the future with 1 month's notice to all sponsored groups, or removed entirely to protect the bot.
Upgrade now and give your group the premium experience it deserves! πŸŽ‰
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[Bug Fix Update]
* Smite command should pick up users better
* Long Haul, I am not Drunk, Promiscuous and I think it's a bug should be attainable
* Admins should be able to disable all game modes now
* When Puppet Master Controls cult to convert another cult nothing should happen like in the past
* Trickster Wolf will get a translated role in their role message
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[Killers Game Mode]
Introducing a new game mode for black wolf premium groups, /startkillers.

Arsonist, Serial Killer, Night Stalker, Puppet Master vs the villagers.

This game mode will remain a premium only mode until further notice.
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[Gif Command Updates]
There are 2 new gif commands
/getgifs will show you all the gif hashes in your group
If you are a Premium group you can use
/getgif [gifhash] to see the gif
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[New Years Update]
Simple update, mind bender is now available to all groups to play with.


Happy New Years Everyone
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[Role Submission and Achievement submission]
Would you like to submit a role to black werewolf.

Please fill in this form to submit a role: https://forms.gle/2FFN8wPdWGTCrDvG7

Would you like to submit an achievement to black werewolf.

Please fill in this form to submit a achievement: https://forms.gle/91t67sS9bWjBxWgN7

I have a long (15 hours) flight coming up, will go through these and implement the ones I like.

If your role/achievement gets selected then you get 3 months free blackwolf premium.
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[Help translating bots]
If you would like to help us keep our bot translations up to date in the many languages we try support or add support for another language please reach out in @blackwolfhelp
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[Server Maintenance]
The servers will be going offline for a little bit to do some upgrades
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πŸ“‹ Role Action Order - Understanding Game Mechanics

πŸŒ™ Night Phase Order

1️⃣ *Transformation Phase*
β€’ Players who were bitten transform into wolves first

2️⃣ *Main Night Actions (In Order)*
β€’ PuppetMaster β†’ Harlot β†’ GuardianAngel β†’ FallenAngel β†’ Arsonist
β€’ Werewolves (as group) β†’ BlackWolf (individual)
β€’ SerialKiller β†’ Cultist Hunter -> Cultist(s)
β€’ Seer β†’ Fool β†’ Prowler β†’ Mystic β†’ Sorcerer β†’ Oracle
β€’ Alchemist β†’ Necromancer β†’ Thief β†’ NightStalker

3️⃣ *Secondary Actions*
β€’ Some roles (Harlot, GuardianAngel) get a second action phase

β˜€οΈ Day Phase Order
β€’ MindBender
β€’ Detective
β€’ WiseElder
β€’ Gunner
β€’ Alchemist

ℹ️ *Why Order Matters*
This sequence ensures proper interaction between protective roles, attacks, and investigations. For example, protection needs to be in place before attacks occur, and investigations must happen after any transformations.

#GameMechanics #RoleOrder
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✨ New Feature: Notify Non-Villagers of Unused Roles 

We’re excited to introduce a new feature designed to enhance gameplay for non-villager roles! 🎭 

πŸ” What Does It Do? 
This feature informs roles *not on the village team* about which roles were not used in the current game mode. This allows them to better strategize and pretend to be roles that no one else has. 

πŸ’‘ How It Works: 
- Normal Groups: Non-villagers will be notified of 1 unused role
- Premium Groups: Non-villagers will be notified of 10 unused roles

βš™οΈ Customizable in Settings 
This feature can be toggled on or off in the /config menu, giving you full control over whether it’s enabled for your group. Please check if its enabled in your group

πŸ•΅οΈβ€β™‚οΈ Why It’s Useful: 
Non-villagers can use this information to create more convincing bluffs, adding depth and strategy to the game. It’s a great way to keep everyone on their toes! 

#GameUpdate #NewFeature #Strategy
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[Maintenance]
Bots are undergoing intermittent network maintenance for the next 6 hours. Connectivity may drop out. There is nothing we can to it fix it so play with care.
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Win/Loss Ratio by Team
Update: Mind Bender & Role Rebalancing Patch

Every couple of months we look at the win ratio of all roles in the bot and do rebalancing and updates to try and ensure that all roles have a realistically even chance of winning or losing.
While most roles are close to 50% there were a couple of roles that were either too strong or too weak and these updates are the first round of changes to try help that.

The goal of these strength values is they are used in a game to ensure both sides are equal with some allowed tolerance, by lowing the strength of a role you can allow more evil roles into the game

Balancing Changes

Mind Bender / Game Settings Update
- Cult & Werewolf Conversion: Increased the base conversion chance for cult and werewolf roles when affected by the Mind Bender from 40% to 50%
- Arsonist: Increased the kill-on-death chance from 50% to 60% for a more impactful role finale.
- NightStalker: Adjusted the weight of the NightStalker role (lowered for smoother gameplay) by modifying its strength based on whether a Serial Killer is present.
- Arsonist: Strength reduced from 5 to 3.
- Beauty: Strength increased from 3 to 5.
- Cult: Base strength now starts at 7 (with bonus per convertible role) instead of 10.
- Fool: Updated the condition determining strength based on whether the Beholder is present.
- NightStalker: Strength is now set to 7 if no Serial Killer is present, or 5 otherwise.
- Oracle: Strength increased from 4 to 5.
- PuppetMaster: Strength scaled down from 8 to 5.
- Sandman: Base strength increased from 1 to 2 (with additional bonus from Stormbringer synergy).
- Serial Killer: Strength significantly reduced from 15 to 10.
- Sorcerer: Strength decreased from 3 to 2.
- Tanner: Strength calculation changed from (roles count / 2) to (roles count / 3).

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Bug Fixes

- PuppetMaster Kill Evaluation: Fixed an issue where the PuppetMaster’s kill action wasn’t executed consistently. The new logic now checks for a scheduled kill via the KillOnEvaluate flag, identifies the target correctly, and executes the kill when all other actions are evaluated.

Happy Gaming!
*#Blackwolf #PatchNotes #BalanceChanges #BugFixes*
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Bots are back online
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2025/07/13 19:16:45
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