Draw IMGUI through Game Renderer Thread!

*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.

*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.

Offset:

uintptr_t Renderer_Offset1 = oxorany(0x66D6498);


Hook Code:

int (*orig_renderer_thread)(int *a1, int a2);
int __fastcall hook_renderer_thread(int *a1, int a2)
{
EGLDisplay dpy = reinterpret_cast<EGLDisplay>(*(DWORD *)(*a1 + 48));
EGLSurface surface = reinterpret_cast<EGLSurface>(*(DWORD *)(*a1 + 64));

//Your Rest Code

return orig_renderer_thread(a1, a2);


Hook:

Hook((void *)(Cheat::libUE4Base + Cheat::Renderer_Offset1), (void *)hook_renderer_thread, (void **)&orig_renderer_thread);


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IDA PRO BYPASS PART 8!

Watch Part 1 Before Watching This: PART1

Watch Part 2 Before Watching This: PART2

Watch Part 3 Before Watching This: PART3

Watch Part 4 Before Watching This: PART4

Watch Part 5 Before Watching This: PART5

Watch Part 6 Before Watching This: PART6

Watch Part 7 Before Watching This: PART7

Video On YT: Link

*How To Fix Ban From UE4, what is BulletHitInfoUploadComponent, how does it works, how to fix bans from it, and many more about it, explained a bit about PlayerSecurityInfoCollector too.

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Memcpy Size for 64 bit no crash android BGMI!

anogs : 0x3FD4E9
ue4 : 0xAABB1E0

By - @Filzer_OP

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No Grass And Less Trees BGMI 3.1 32Bit!

No Grass: 0x452A0E8
Less Trees: 0x5EB1044

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CoronaLabs BGMI 3.1 32Bit

libUE4 + 0x41B284C

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Lobby Crash Fix BGMI 3.1 32Bit!

*it wont trigger any ban
*if still crash then use these from case 16
"opcode_crash", "zygisk", "root"

libanogs + 0xBB47C : return 0

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Old libanogs + 0x31880 (Offline fix) which got removed have been discovered.

Its In libhdmpve.so + 0x15C7F8 (BGMI 32 Bit)

First to discover it in whole telegram

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Lib Base Headshot No fake Damage 3.1 BGMI 32 BIT
                            if (Settings::Memory::MagicBullet)
{
Write<float>((Cheat::libUE4Base + 0x6131E68), ((float)Settings::Memory::MagicBulletValue * 10.0f));
}
By - @Filzer_OP

*You can also add magic bullet offset and edit him with -99999 for better experience

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Unlimited Ammo BGMI 32 Bit!

                                            auto testx = (ASTExtraShootWeapon*)Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
auto xxx = testx->ShootWeaponEntityComp;
UBackpackUtils* Utils = (UBackpackUtils*)UBackpackUtils::StaticClass();
EItemStoreArea test;
EBattleItemDisuseReason adsds;
FBattleItemUseTarget testttt;
EBattleItemUseReason sssssss;

auto items = Utils->GetAllItemsInBackpack(Cheat::LocalController->BackpackComponent, 1, test);
for (int o = 0; o < items.Num(); o++)
{
if (items[o].DefineID.TypeSpecificID == 204013)
{
Cheat::LocalController->ServerDisuseItem(items[o].DefineID, adsds);
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
Cheat::LocalController->ServerUseItem(items[o].DefineID, testttt, sssssss);
}
}

*(unsigned short*)((uintptr_t)xxx + 0x5C0) = 257;


*you must have extended quick draw mag to make it work

*you can also make it work with extended mag by changing define id

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All Emulators Crash fix (which get after just starting game for 7,8 seconds or even after entereing match)

*Fully Tested.

libanogs + 0x116BEC : return 0

combine it with case 16 as well if encountring more crash.

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ViewMatrix In Internal Cheat!

This can be used to fix your cartoonish esp.

FVector Screen;
int distanceX;
DWORD ViewMatrixPtr = *(DWORD *)(Cheat::libUE4Base + 0x8D5AF00);
DWORD ViewMatrixBase = *(DWORD *)(ViewMatrixPtr + 32); // 32 Is Static
D3DMatrix ViewMatrix = *(D3DMatrix *)(ViewMatrixBase + 512); // 512 Is Static
auto rootc = Player->RootComponent;
FVector PlayerPos = *(FVector *)((uintptr_t)rootc + 0x160);
if (!WorldToScreenPlayer(PlayerPos, Screen, &distanceX, ViewMatrix))
continue;


struct D3DMatrix
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
bool WorldToScreenPlayer(FVector pos, FVector &screen, int *distance, D3DMatrix viewMatrix)
{
screen = {};
*distance = 0;

float screenW = (viewMatrix._14 * pos.X) + (viewMatrix._24 * pos.Y) + (viewMatrix._34 * pos.Z + viewMatrix._44);
if (screenW < 0.0001f)
return false;

*distance = (screenW / 100);
float screenY = (viewMatrix._12 * pos.X) + (viewMatrix._22 * pos.Y) + (viewMatrix._32 * (pos.Z + 85) + viewMatrix._42);
float screenX = (viewMatrix._11 * pos.X) + (viewMatrix._21 * pos.Y) + (viewMatrix._31 * pos.Z + viewMatrix._41);
screen.Y = (Cheat::ImGui_X::glHeight / 2.f) - (Cheat::ImGui_X::glHeight / 2.f) * screenY / screenW;
screen.X = (Cheat::ImGui_X::glWidth / 2.f) + (Cheat::ImGui_X::glWidth / 2.f) * screenX / screenW;
float y1 = (Cheat::ImGui_X::glHeight / 2.f) - (viewMatrix._12 * pos.X + viewMatrix._22 * pos.Y + viewMatrix._32 * (pos.Z - 95) + viewMatrix._42) * (Cheat::ImGui_X::glHeight / 2.f) / screenW;
screen.Z = y1 - screen.Y;

return !(screen.X == 0 && screen.Y == 0 && screen.Z == 0);
}


*i havent wrriten this code from scratch but i am the second person (i dont know if anyone else have done it) to convert it in internal and am the first person to leak it so i will keep the credits.

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Filzer X Cheat!

BGMI x32 Bit Root and non root.

Featured:

βœ… Esp (Best In Whole Market)
βœ… Bullet Track (120m PowerFull BT)
βœ… Ipad View
βœ… 120Fps Force Unlocked With UHD
βœ… 6 hour limit fixer

*Test 2 Matches in new id first then go to high ID (mid tier id is compulsory to avoid flag bans).

*restart after every match also compulsory.

1Day Key - 180β‚Ή

7Day Key - 700β‚Ή

All prices are fixed

Dm To Buy - @Filzer_OP
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Lib crack hi nhi ho rha
Stable koii hack hi nhi ho rha
Yaha pe Maine scene change kiya aur kuch logo ka comeback hi nhi ho rha
Please Avoid killing enemies which are in parachute (my prediction is just too powerful they get killed without any instant hit or anything else just bt) .
I will be not at home from tomorrow till 20 may (attending a wedding).
2024/05/15 11:07:00
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