Uncle Balls Leaks Chat
How about the crit rate calculations?
Assuming you mean Lunar-Charged: It's independent for each character contributing to the reaction. The game calculates Lunar-Charged damage independently for each contributing character (and here each character can individually crit), then combines those damage numbers together into the actual damage you see in game.
From what I can see, if there are two characters contributing, the higher individual damage is taken as-is, and the lower one is halved.
Scaling for each character is base * em_factor * crit_factor, with base being ~2402 based on my testing so far.
From what I can see, if there are two characters contributing, the higher individual damage is taken as-is, and the lower one is halved.
Scaling for each character is base * em_factor * crit_factor, with base being ~2402 based on my testing so far.
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Uncle Balls Leaks Chat
im still confused on how it calculates crit rate. is it based on an individual characters stats, the average of 2 or more characters stats, or something else?
As I said, the damage component of each character involved in the reaction is calculated independently for each character, using that character's stats.
Let's say two characters are involved in the reaction. The first has 100 EM and 200% Crit Damage, the second has 300 EM and 50% Crit Damage.
Without crit, but taking into account EM scaling, the first character contributes ~2,948 damage and the second one contributes ~ 3,903 damage.
* If neither of them crit, the total LC damage is going to be 3,903 + 2,948/2 = 5,377.
* If the first character crits, their contribution becomes ~8,843, which is now the bigger one. The total LC damage then becomes 8,843 + 3,903 / 2 = 10,794.
* If the second character crits, their contribution becomes ~5,855. The total LC damage in that case is 5,855 + 2,948/2 = 7,329.
* If both crit, the total LC damage is gonna be 8,843 + 5,855 / 2 = 11,770
Let's say two characters are involved in the reaction. The first has 100 EM and 200% Crit Damage, the second has 300 EM and 50% Crit Damage.
Without crit, but taking into account EM scaling, the first character contributes ~2,948 damage and the second one contributes ~ 3,903 damage.
* If neither of them crit, the total LC damage is going to be 3,903 + 2,948/2 = 5,377.
* If the first character crits, their contribution becomes ~8,843, which is now the bigger one. The total LC damage then becomes 8,843 + 3,903 / 2 = 10,794.
* If the second character crits, their contribution becomes ~5,855. The total LC damage in that case is 5,855 + 2,948/2 = 7,329.
* If both crit, the total LC damage is gonna be 8,843 + 5,855 / 2 = 11,770
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Forwarded from MeroMero
Right now, the Genshin Impact community is experiencing another wave of panic due to cheaters who allegedly "delete objects and NPCs from the map."
I want to reassure everyone by confirming that this is not true. Specifically, the permanent deletion of NPCs and objects is impossible. However, other, less frightening things are real, and many players suffer from them.
What threats do co-op cheaters currently pose?
1) Death Loop โ Your character gets teleported under the map. The server automatically kills you once you reach a certain negative height.
2) Vacuum โ Hordes of enemies will spawn on you. In reality, they donโt appear out of nowhere but are teleported from the surrounding area. Thatโs why enemies from Sumeru will appear if youโre in Sumeru. This is actually a very common feature in many cheats.
3) Damage Achievement โ This is the only permanent harm you can suffer from encountering a cheater.
How does this work?
As you may have noticed, points 1) and 2) involve the word "teleport," and thatโs no coincidence.
When you play in co-op, every player can deal damage, push/pull enemies, and perform similar actions. The server trusts all players equally, and this is what hackers exploit to execute Death Loop and Vacuum.
Using this, a malicious player can even move "immovable" objects.
The good news is that the game server does not save the positions of "gadgets" (interactable objects). Therefore, all changes made this way are reset after a full relog (if you exit using Alt+F4, youโll need to wait a few minutes for the server to disconnect you).
But what about the victim who supposedly lost the new Abyss and Katheryne?
Most likely, there is no victim. The HoYoLAB account that made this post was created 8 minutes before posting about the cheater (account creation time: 1751039373, post creation time: 1751039892). Itโs highly probable that the cheater themselves is trying to further promote their actions by recycling the old Kaveh controversy.
If anyone has actually been affected by this cheater and their NPCs/objects arenโt returning, you can contact MeroMero via private messages on the channel or through other means.
Why is the cheater doing this?
To promote their TikTok account. Theyโre counting on people discussing their actions on Reddit and HoYoLAB, thus gaining a new audience.
Thatโs why I urge everyone not to blow this topic out of proportion and not to give the cheater the attention they so desperately want.
I want to reassure everyone by confirming that this is not true. Specifically, the permanent deletion of NPCs and objects is impossible. However, other, less frightening things are real, and many players suffer from them.
What threats do co-op cheaters currently pose?
1) Death Loop โ Your character gets teleported under the map. The server automatically kills you once you reach a certain negative height.
2) Vacuum โ Hordes of enemies will spawn on you. In reality, they donโt appear out of nowhere but are teleported from the surrounding area. Thatโs why enemies from Sumeru will appear if youโre in Sumeru. This is actually a very common feature in many cheats.
3) Damage Achievement โ This is the only permanent harm you can suffer from encountering a cheater.
How does this work?
As you may have noticed, points 1) and 2) involve the word "teleport," and thatโs no coincidence.
When you play in co-op, every player can deal damage, push/pull enemies, and perform similar actions. The server trusts all players equally, and this is what hackers exploit to execute Death Loop and Vacuum.
Using this, a malicious player can even move "immovable" objects.
The good news is that the game server does not save the positions of "gadgets" (interactable objects). Therefore, all changes made this way are reset after a full relog (if you exit using Alt+F4, youโll need to wait a few minutes for the server to disconnect you).
But what about the victim who supposedly lost the new Abyss and Katheryne?
Most likely, there is no victim. The HoYoLAB account that made this post was created 8 minutes before posting about the cheater (account creation time: 1751039373, post creation time: 1751039892). Itโs highly probable that the cheater themselves is trying to further promote their actions by recycling the old Kaveh controversy.
If anyone has actually been affected by this cheater and their NPCs/objects arenโt returning, you can contact MeroMero via private messages on the channel or through other means.
Why is the cheater doing this?
To promote their TikTok account. Theyโre counting on people discussing their actions on Reddit and HoYoLAB, thus gaining a new audience.
Thatโs why I urge everyone not to blow this topic out of proportion and not to give the cheater the attention they so desperately want.
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Anyway, enough with the j*bless discussion.
Also totally unrelated, we're gonna have so much fun with ANEMO_MINMAX
Also totally unrelated, we're gonna have so much fun with ANEMO_MINMAX
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since mihoyo's anticheat department is sleeping at god knows here, we will take the matter into our own hands
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we already had the ugc client about a month ago
from an insider
from an insider
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@fireflynews are you a pussy or what? why are you deleting messages?
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we already had lying lames deleting messages about a month ago
from an insider
from an insider
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