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Grid fill in Blender
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scatter object
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π48β€12π3π1
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separate objects
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Transform one car to another by using GeoNodes in Blender.
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Blender Material Tip: Easily Create Nose Bump Effects
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Alphas are black and white height maps that can be used as Sculpt brushes in Blender.
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If you have a model that uses a displacement map to create detail, and you want to turn this into actual geometry, for example for 3D printing or for sculpting further detail
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How to Speed Up Your Viewport in Blender
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Navigate Vertex Groups Easier
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This video explores the various settings for getting the most crisp and sharp Alpha texture brush for sculpting in Blender.
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π13β€3π2
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copy rotation constraints in Blender
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π35β€9π₯5π5
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Have you discovered the new Box Carve tool in Blender 4 yet?
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How to Mirror Hair Correctly in Blender
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Stunning Renders with this Invert Color Unlock refractive Glass Shader!
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Here's a tip on how to make your camera movement feel more natural in Blender.
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Animation looks too fake. Try this trick to instantly boost realism!
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π22π9β€4π₯2π€2
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So much hit and trial for one effect, imagine vport the time for whole animation
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π36β€4π4π₯1
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After trying Blender's dynamic paint, and becoming frustrated with its limitations, I turned to Geometry Nodes to try and create interactive footprints. Dynamic Paint has some awesome features but I can't live without Geo Node's custom attributes for creating shader masks.
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The process of texturing and creating a robot
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Learn how to apply displacement maps to specific areas on your object using Vertex Groups and Weight Paint.
UV Map Blur and Smudge brushes can create smooth and seamless transitions for your textures, allowing displacements to blend effortlessly with the main shape.
The splash behind the Oreo cookie was genereated in ChatGPT.
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UV Map Blur and Smudge brushes can create smooth and seamless transitions for your textures, allowing displacements to blend effortlessly with the main shape.
The splash behind the Oreo cookie was genereated in ChatGPT.
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