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✌️ Love/Hate: Upgrading to Web2.5 with Local-First

Kyle Simpson - dotJS 2025
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πŸ‘3❀2πŸ€”2
CHALLENGE

function processConfig(config) {
const defaults = {
timeout: 1000,
retries: 3,
enabled: false,
count: 0
};

const settings = {
...defaults,
...config
};

const effectiveTimeout = settings.timeout ?? 500;
const effectiveRetries = settings.retries ?? 1;
const effectiveEnabled = settings.enabled ?? true;
const effectiveCount = settings.count ?? 5;

console.log([effectiveTimeout, effectiveRetries, effectiveEnabled, effectiveCount]);
}

processConfig({ timeout: null, retries: 0, enabled: undefined });
πŸ‘5πŸ€”1
πŸ”₯7❀5πŸ‘1πŸ€”1
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πŸ‘4πŸ”₯3❀2
CHALLENGE

console.log('Start');

setTimeout(() => {
console.log('Timeout 1');
}, 0);

Promise.resolve().then(() => {
console.log('Promise 1');
}).then(() => {
console.log('Promise 2');
});

setTimeout(() => {
console.log('Timeout 2');
}, 0);

console.log('End');
❀4
✌️ You Don't Know JS Yet: The Unbooks

This ~420pg ebook is a collection of all 4 remaining "unbooks" of the 2nd edition of "You Don't Know JS Yet" book series.

Kyle Simpson
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1πŸ‘10❀4πŸ”₯4πŸ€”1
CHALLENGE

const a = 9007199254740991n;
const b = 2n;

function performCalculation() {
const c = a + 1n;
const d = c / b;
const e = d * 2n - 1n;

const result = Number(e) === Number(a);
console.log(result);
}

performCalculation();
πŸ‘7
πŸ‘11πŸ€”6❀4
CHALLENGE


const obj = {
[Symbol('a')]: 'hidden',
a: 'visible',
[Symbol.for('b')]: 'registered',
b: 123
};

const symbol1 = Symbol.for('b');
const symbol2 = Symbol.for('b');

console.log(obj.a + ', ' +
obj[Symbol('a')] + ', ' +
obj[symbol1] + ', ' +
(symbol1 === symbol2));
❀2πŸ”₯2πŸ‘1
πŸ‘ p5.js 2.0: The JavaScript Library for Creative Coding

A popular Processing-inspired creative coding library that makes it easy to create interactive, visual experiences (examples). v2.0 improves its font support, adds more ways to draw and manipulate text, adds a way to write shaders in JavaScript, and much more. p5.js 2.0: You Are Here has more details on the release and where the project is headed next.

p5.js Team
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πŸ‘7πŸ”₯2❀1
CHALLENGE

function* counter() {
let i = 0;
while (true) {
const direction = yield i;
if (direction === 'up') i += 2;
else if (direction === 'down') i -= 1;
else i += 1;
}
}

const count = counter();
console.log(count.next().value);
console.log(count.next('up').value);
console.log(count.next('down').value);
console.log(count.next().value);
πŸ‘1πŸ”₯1
πŸ‘4❀3πŸ”₯3
🀨 Creating a 3D Split-Flap Display with JavaScript

A split-flap display is a electro-mechanical display commonly associated with live timetable displays and it makes for a neat effect on the Web too. Jhey breaks down how to replicate it, or you can hit up this live demo.

Jhey Tompkins
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πŸ‘7πŸ”₯3❀1πŸ€”1
CHALLENGE

function* genSequence() {
const result = yield 'first';
console.log(result);
yield* [1, 2];
return 'done';
}

const gen = genSequence();
let next = gen.next('ignored');
console.log(next.value);
next = gen.next('second');
next = gen.next();
console.log(next.value);
next = gen.next();
console.log(next);
πŸ‘3❀2πŸ”₯1
✌️ JavaScript Font Picker

A surprisingly featureful control for letting users pick fonts from a range of system fonts, Google fonts, and custom fonts of your choice. You can play with a code demo here or go to the GitHub repo.

Zygomatic
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❀3πŸ‘2πŸ”₯1
CHALLENGE

function Animal(name) {
this.name = name;
}

Animal.prototype.getName = function() {
return this.name;
};

function Dog(name, breed) {
Animal.call(this, name);
this.breed = breed;
}

Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;

Dog.prototype.getName = function() {
return `Dog called ${Animal.prototype.getName.call(this)}`;
};

const myDog = new Dog('Rex', 'German Shepherd');
console.log(myDog.getName());
πŸ”₯5πŸ‘1
2025/07/13 20:06:05
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