Island heightmap/river generator with erosion and deposition
https://redd.it/1of3eum
@proceduralgeneration
Cupric Membranes - fully procedural 3D model + shader
https://redd.it/1og5p6q
@proceduralgeneration
Truchet Tiles On An Irregular Quad Mesh
https://redd.it/1ogb4wh
@proceduralgeneration
Seeded generation?

I am looking into the computer science behind seeds.
Basically I am trying to figure out how I can create a generation algorithm of integers that will always be the same when an entered seed is always the same.

Basically, if you always take the same steps in a game that selects things based on randomness, it always needs to result in the same output when the seed that influence the randomness is the same.
Basically what Minecraft and Balatro do

https://redd.it/1ogm0il
@proceduralgeneration
2025/10/29 11:13:58
Back to Top
HTML Embed Code: