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Pro-tip: Play a fun trick on future you by putting biofuel in a blueprint then deleting your liquid bio setup hooked up to the dimensional depot.
https://redd.it/1ofei3i
@r_SatisfactoryGame
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I think I might have a small problem...

I started playing this game a few weeks ago. And I'm completely hooked.

But my problem isn't balancing ratios or optimizing belts. It's that I can't stop expanding.

Small example:

It started simple - I just wanted a base for supercomputers, computers, radios, all that electronic stuff. Something stable, so I always have enough stock.

So I looked at the recipes and began somewhere. Built around 4000 Quickwire/min. Then thought, "Okay cool, now I need plastic."

So I went and built plastic. Then I realized how much leftover fuel I had. So I turned it into TurboFuel. 270 generators later, I was like, "Wait, I still need some packaged fuel though."

Alright, no problem - grabbed some bauxite, made 1200 aluminum bars/min. That gave me sheets, casings, and empty tanks. Everything was running smooth.

Then I thought, "Hey, ionized fuel would be kinda cool." Never got around to it before.
Cause, why not? I have empty tanks and I STILL have overproduction of turbo fuel.

Then I read it needs power shards. Then I found out power shards can be made synthetically. So obviously I expanded my western fuel generator field (the one where I'm also making diamonds out of oil, long story) and started producing ionized fuel.

Then I realized... I need empty tanks here too. And before I built another aluminum line, I decided to set up flight routes instead. I mean, I only need ionized fuel for my jetpack anyway, right?

A few days later I looked around my world and realized something: That one radio/supercomputer project? Yeah... it somehow turned into ten.

Do you have similar problems?

Or can you really focus on a project?

https://redd.it/1ofradk
@r_SatisfactoryGame
I found him conspiring against efficiency and optimization
https://redd.it/1oft8cg
@r_SatisfactoryGame
2025/10/28 06:52:46
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