DAY-2-- Small Updates
https://dawn-ux.hashnode.dev/day-2-small-updates
https://redd.it/1oghjiz
@r_Unity3D
  https://dawn-ux.hashnode.dev/day-2-small-updates
https://redd.it/1oghjiz
@r_Unity3D
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  VFX can really help you give your animations that little extra. Is there something else I could add?
https://redd.it/1ogia5w
@r_Unity3D
  https://redd.it/1ogia5w
@r_Unity3D
Hi, I'm new for making game and program with c# too. and I wonder how to make hp system for my very first game
https://redd.it/1ogiy81
@r_Unity3D
  
  https://redd.it/1ogiy81
@r_Unity3D
Reddit
  
  From the Unity2D community on Reddit
  Explore this post and more from the Unity2D community
  I didn’t expect it to be this hard to make each world feel unique while keeping the same story thread running through all of them. It’s been challenging — but also weirdly satisfying seeing how the story’s tone starts to shape the world itself.
https://redd.it/1oglkv9
@r_Unity3D
  
  https://redd.it/1oglkv9
@r_Unity3D
Reddit
  
  From the Unity2D community on Reddit: I didn’t expect it to be this hard to make each world feel unique while keeping the same…
  Explore this post and more from the Unity2D community
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  Just a loner travelling with his horse. Check out my ResidentEvil-like game set in the wild west
https://redd.it/1ogn09v
@r_Unity3D
  https://redd.it/1ogn09v
@r_Unity3D
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  Working on some last minute fixes for my Halloween pack but not sure it will make it in time...
https://redd.it/1ogrc3q
@r_Unity3D
  https://redd.it/1ogrc3q
@r_Unity3D
Runtime Cloud Storage (Closed Beta)
We're working on a new feature; Runtime Cloud Storage. You can download or upload files on player's pc. All you need to do is:
You can dynamicaly download game content or upload save files or log files.
Here's what makes it different from other cloud storage solutions:
Specifically handles I/O tasks without breaking or slowing down the main game process.
Ensures files are uploaded or downloaded in the background
Competitive pricing.
Simple setup and API as shown in the example above.
We're nearing closed beta in a few days. If you want to get an early access (+1TB for free) please contact me here:
https://polytube.io/contact\_us
https://redd.it/1ogw7su
@r_Unity3D
  We're working on a new feature; Runtime Cloud Storage. You can download or upload files on player's pc. All you need to do is:
Polytube.CloudStorage.Upload("<player_id>/<save_filename>", "<file_path>");... = Polytube.CloudStorage.Download("assets/<content_name>");  You can dynamicaly download game content or upload save files or log files.
Here's what makes it different from other cloud storage solutions:
Specifically handles I/O tasks without breaking or slowing down the main game process.
Ensures files are uploaded or downloaded in the background
Competitive pricing.
Simple setup and API as shown in the example above.
We're nearing closed beta in a few days. If you want to get an early access (+1TB for free) please contact me here:
https://polytube.io/contact\_us
https://redd.it/1ogw7su
@r_Unity3D
Unity Assets Upgrade Discounts Finder, to help not miss secret upgrade based discounts and free asset offerings
https://github.com/ARTenGAME/Unity_Asset_Upgrade_Discounts_Finder
https://redd.it/1ogw344
@r_Unity3D
  
  https://github.com/ARTenGAME/Unity_Asset_Upgrade_Discounts_Finder
https://redd.it/1ogw344
@r_Unity3D
GitHub
  
  GitHub - ARTenGAME/Unity_Asset_Upgrade_Discounts_Finder: Find Upgrade Discounts per Publisher from owned Unity Asset store assets
  Find Upgrade Discounts per Publisher from owned Unity Asset store assets - ARTenGAME/Unity_Asset_Upgrade_Discounts_Finder
  