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Other than nostalgia, is there any reason why I should keep my n64?

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Costco New Zealand Clearing Out Their Xbox Stock At Half Price

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L.A. Noire has arguably one of the best main menus of all time.

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Ultima Online was released 28 years ago on September 24th, 1997

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'Hades II' - Review Thread

Game Title: HADES II

Platforms:

PC (September 25, 2025)
Switch 1 (September 25, 2025)
Switch 2 (September 25, 2025)

Trailers:

HADES II - REVEAL TRAILER

Developer: SUPERGIANT

Reviews aggregates:

# OpenCritic: 93 Average - 97% recommend - 38 reviews

# Metacritic: 94 / 100 - 26 reviews

Some Reviews (updating):

IGN - Leana Hafer \- 10 / 10

>How do you even sum up something as beautiful, special, memorable, and admirable as Hades 2? There is no one out there doing what Supergiant does as well as it does, and this exceptional action roguelite is some of this team’s best work on nearly every level (which is an astonishingly high bar to clear). It's the type of video game that reminds me why I love video games so damn much. The art is breathtaking, the characters are captivating, the combat is fast, fun, endlessly varied, and tactical, and the music is spectacular. May moonlight guide us. All of us.

TheGamer \- Jade King \- 5 / 5

>While you are experiencing a grand journey across an uncompromising depiction of Greek mythology, it is the small moments in Hades 2 that shine brightest. Intimate conversations between old friends or bittersweet reunions with long-lost family members as the moon of Selene hangs daintily overhead. Putting aside slaughtering demons and becoming a witch so powerful that not even titans can stop you, these are what make Hades 2 so special. If Supergiant is now destined to leave this universe behind, it goes out on the highest note possible.

Dexerto \- Joe Pring \- 5 / 5

>Hades 2 is an unbelievable triumph for more reasons than a pair of human hands can count. Supergiant Games' sequel is a bold evolution of the original that flawlessly executes new ideas to deliver the best roguelike of this generation.

Loot Level Chill \- Steve Chambers \- 10 / 10

>The best roguelite of recent years, Hades 2 will repeatedly beat you down but leave you gasping, desperate for more. With hours of frenetic gameplay beautifully wrapped in spectacular graphics, captivating voice acting and an incredible soundtrack, Hell has never looked nor felt so fantastic as this.

Noisy Pixel \- Bailey Seemangal \- 10 / 10.0

>Hades II on Switch 2 delivers a masterclass in roguelite design, expanding on its predecessor with a darker tone, richer character arcs, and deeper mechanical systems. Supergiant Games refines the formula with a compelling new protagonist, rewarding exploration, and an ambitious progression loop that keeps each run fresh and addictive.

VideoGamer \- Antony Terence \- 10 / 10

>Hades 2 carefully sandwiches more nuance between the original roguelike’s kinetic combat, gorgeous visuals, and heartfelt narrative. With each end comes an opportunity to clear an obstacle, deepen a bond, and inch closer to thwarting Chronos.

GameSpace \- Brau3er - 9 / 10.0

>Hades II still has the same style of roguelike, improved in literally every aspect. The story has become larger. Now you don't just run away from home in search of your mother, while simultaneously improving Hades' relationship with his brothers and helping him understand himself. No, this time you need to save your family from imprisonment by the Titan of Time, regain the throne of the Underworld and stop the siege of Olympus. It feels like there is three times more content
than in the first part. It's a must-have for RPG/roguelike gamers everywhere!

Gamer Guides \- Patrick Dane \- 96 / 100

>Hades 2 is the perfection of a formula that Supergiant had already nearly mastered. While a little safe compared to the fantastic original, the new additions make this one of the best out there that’s sure to keep pulling you in for “Just one more run.”

PC Gamer \- Tyler Colp \- 88 / 100

>Despite my issues with its pacing early on, Hades 2 won me over. It expands on the original game's imaginative take on Greek mythology, blending cerebral action RPG combat and slick narrative design into a complete package that feels distinct from the original. I'm glad I pushed through those early doubts, because it's as good a game as I've come to expect from Supergiant, which hasn't missed yet.

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Playing Assassin’s Creed Odyssey, the Ancient Greece setting is great

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Unit Image: The unknown french animation studio behind some of the best game trailers of recent years

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Gamers 30+, which old game would you still recommend to younger gamers?

What 20+ years old game would you still recommend to younger gamers? I would still recommend Chrono Trigger

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'Ghost of Yōtei' - Review Thread

**Game Title**: GHOST OF YOTEI

**Platforms**:

* PlayStation 5 (October 2, 2025)

**Trailers:**

* [Ghost of Yōtei - Announce Trailer | PS5 Games](https://www.youtube.com/watch?v=7z7kqwuf0a8)
* [Ghost of Yōtei - State of Play Gameplay Deep Dive | PS5 Games](https://www.youtube.com/watch?v=cgM6poO2JmY)

**Developer**: Sucker Punch

**Reviews aggregates:**

# [OpenCritic: 89 Average - 97% recommend - 66 reviews](https://opencritic.com/game/18449/ghost-of-yotei)

# [Metacritic: 87 / 100 - 102 reviews](https://www.metacritic.com/game/ghost-of-yotei/)

**Some Reviews (updating):**

[Game Rant](https://opencritic.com/outlet/60/game-rant) \- [Dalton Cooper](https://opencritic.com/critic/260/dalton-cooper) \- 10 / 10

>Ghost of Yotei is a monumental open world graphics powerhouse driven by intense combat and an enthralling revenge story.

[COGconnected](https://opencritic.com/outlet/94/cogconnected) \- [Rhett Waselenchuk](https://opencritic.com/critic/6383/rhett-waselenchuk) \- 100 / 100

>But, most importantly, it’s simply a ton of fun. Sucker Punch Productions has raised the bar to a seemingly insurmountable height. When it’s all said and done, people will look back at this generation and regard Ghost of Yotei as a true magnum opus. It’s games like these that remind me just how special the medium can be.

[PlayStation Universe](https://opencritic.com/outlet/39/playstation-universe) \- [John-Paul Jones](https://opencritic.com/critic/843/john-paul-jones) \- 10 / 10

>Ghost of Yōtei is that rare sequel that not only maintains the essence of its highly successful predecessor, but also qualitatively leapfrogs it in just about every meaningful way and metric. Underscored by a grippingly furious tale of revenge inspired by a layer cake of classic Japanese samurai cinema, the best combat ever seen in a samurai title and the most compelling open world since Red Dead Redemption 2, Ghost Of Yōtei is a jaw-dropping demonstration of Sucker Punch Productions operating at the peak of its considerable powers. Ghost of Yōtei redefines the term 'must-have' and wholly validates PlayStation Studios broader approach to embracing single-player epics such as this.

[Loot Level Chill](https://opencritic.com/outlet/948/loot-level-chill) \- [Mick Fraser](https://opencritic.com/critic/572/mick-fraser) \- 10 / 10.0

>Ghost of Yotei is a genuine masterpiece that takes up the mantle dropped by Tsushima and runs with it.

[Andrenoob](https://opencritic.com/outlet/911/andrenoob) \- [Relict King](https://opencritic.com/critic/11181/relict-king-) \- 10 / 10.0

>Ghost of Yotei is a visual and sensorial journey that surpasses its predecessor. It takes us through different regions and faces different enemies in the search for balance. It invites us to find ourselves in different moments. The best PlayStation game in years.

[GameSpew](https://opencritic.com/outlet/408/gamespew) \- [Richard Seagrave](https://opencritic.com/critic/2754/richard-seagrave) \- 10 / 10

>A true love letter to classic samurai films, Ghost of Yotei is wonderfully presented and an absolute joy to play. Its stunningly-realised world will have you immersed from the outset, spurring you to explore and discover its secrets in order to develop Atsu into a fearsome ghost. And its combat remains thrilling throughout.

[SECTOR.sk](https://opencritic.com/outlet/615/sector-sk) \- [Oto Schultz](https://opencritic.com/critic/8455/oto-schultz) \- 10 / 10.0

>After more then 300 years a ghost returns, but now, manifested as a vengeful spirit. Atzu takes upon the role to finally revenge her family, as she has sworn 16 years ago. Her homeland of Ezo is vibrant, expansive, full of surprises and wants to be explored. So, while acquiring a set of Katanas, & 332;dachi, Yari, Kusarigama and other tools, she slowly climbs up the ladder of names that make up the Y& 333;tei Six. And naturally, the cloth with all their names just keeps getting bloddier and bloddier'

[KonsoliFIN](https://opencritic.com/outlet/942/konsolifin) \- [Jaakko
Herranen](https://opencritic.com/critic/11050/jaakko-herranen) \- 5 / 5

>Ghost of Yōtei is great but somehow "safe" sequel, a bit like Horizon Forbidden West. Then again, it's been years since the first game, so it really doesn't matter at all. If you liked Tsushima, you'll definitely like Yōtei too.

[4News.it](https://opencritic.com/outlet/917/4news-it) \- [Riccardo Amalfitano](https://opencritic.com/critic/10822/riccardo-amalfitano) \- 9.7 / 10.0

>Ghost of Yōtei is a work that confirms Sucker Punch's maturity in the field of narrative video games. It is not simply an ideal sequel to Ghost of Tsushima, but a project with its own personality, rooted in a less traveled and explored historical and cultural context and made unique by a strong spiritual and natural component. Mount Yōtei and Hokkaidō become not only evocative settings, but active protagonists in the story, blending geography, myth, and introspection into an original narrative fabric. From a gameplay perspective, the title refines the tried-and-tested formula, enriching it with environmental dynamics, new weapons and approaches linked to Ainu culture, and introducing sequences that combine action and spirituality. The artistic and technical direction is once again of the highest standard, exploiting the potential of PlayStation 5 not as a mere display of power, but as a tool to convey atmosphere, consistency and charm. The more meditative and measured pace of the game is a deliberate stylistic choice that sets Ghost of Yōtei apart from the frenzy of many contemporary open-world games: an approach that may divide audiences, but one that reinforces the consistency with the narrative tone and aesthetics of the work.

[SavePoint Gaming](https://opencritic.com/outlet/960/savepoint-gaming) \- [Jake Su](https://opencritic.com/critic/6215/jake-su) \- 9.5 / 10.0

>For those who loved Ghost of Tsushima, this is essential. For newcomers, it is one of the finest samurai adventures gaming has ever seen. And for everyone, it proves that Sucker Punch remains a studio at the height of its powers. If not for the slight misstep with the targets of our ire, Atsu's quest would have been a perfect slice of brilliance.

[MMORPG.com - 9.5 / 10.0](https://opencritic.com/outlet/408/gamespew)

>From its quiet contemplative moments, taking in the aurora borealis atop the peaks of Mount Yotei itself, to the nail-biting assaults on castles or liberating towns from Saito’s grasp, Ghost of Yotei was an excellent experience from start to finish.

[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-) \- [Andrew Brown](https://opencritic.com/critic/1519/andrew-brown) \- 4.5 / 5

>Ghost of Yotei is a vast, sprawling adventure with one of the greatest protagonists in gaming. While some dated climbing segments and a nagging sense of artificiality prevent it from reaching perfection, Sucker Punch's historical RPG is a must-play revenge fantasy.

[GameSpot](https://opencritic.com/outlet/32/gamespot) \- [Richard Wakeling](https://opencritic.com/critic/1425/richard-wakeling) \- 9 / 10

>Ghost of Yotei is shaped by Atsu, its new protagonist, as you're propelled on a gripping tale of revenge amidst the backdrop of Feudal Japan's contrasting beauty and violence

[Gameblog](https://opencritic.com/outlet/450/gameblog) \- 9 / 10

>Sucker Punch thus treats us once again to a beautiful epic in feudal Japan, which has nothing to be ashamed of compared to the great Japanese cinema from which it draws inspiration, and is worthy of the most poetic of haiku with a soothing shamisen tune in the background.

[TheSixthAxis](https://opencritic.com/outlet/68/thesixthaxis) \- [Aran Suddi](https://opencritic.com/critic/308/aran-suddi) \- 9 / 10

>Ghost of Yōtei is an excellent game with an engrossing story, a great lead, deep combat and a land that has so much to discover with a lot of details. This is a truly worthy successor to Ghost of Tsushima.

[Console Creatures](https://opencritic.com/outlet/798/console-creatures) \- [Matt Sowinski](https://opencritic.com/critic/10367/matt-sowinski) \- 9 / 10.0

>Ghost
of Yōtei is an incredible sequel, filled with moments that will stay with me for a long time. It feels like the first party exclusive we've been waiting for, with Sucker Punch continuing to hit its stride.

[Push Square](https://opencritic.com/outlet/25/push-square) \- [Liam Croft](https://opencritic.com/critic/1009/liam-croft) \- 9 / 10

>Building on its predecessor in all the right ways, Ghost of Yotei is an incredible sequel that makes you the ruler of your experience. Player freedom drives its open world, letting you craft the type of game you want to play. With improved combat, a better story, and outstanding use of PS5 features, Sucker Punch has outdone itself and created a follow-up for the ages. Ghost of Yotei is comfortably its greatest work to date.

[Gamepressure](https://opencritic.com/outlet/870/gamepressure) \- [Giancarlo Saldana](https://opencritic.com/critic/1089/giancarlo-saldana) \- 9 / 10.0

>At its core, Ghost of Yotei is another tale of revenge, but it’s the way it frames that theme—through Atsu’s humanity, the land of Ezo, and the people within it—that makes the experience truly worthwhile.

[TheGamer](https://opencritic.com/outlet/731/thegamer) \- [Stacey Henley](https://opencritic.com/critic/7588/stacey-henley) \- 4 / 5

>This is an experience that walks, talks, and carries a customisable sword like every other triple-A game, but it looks damn good doing it, and is a lot of fun. Surely with a game like Ghost of Yotei, that's all you're looking for, and Sucker Punch is only too happy to deliver. It's not the best triple-A game of all time, but it might be the most triple-A game of all time.

[Eurogamer.pt](https://opencritic.com/outlet/832/eurogamer-pt) \- [Adolfo Soares](https://opencritic.com/critic/8989/adolfo-soares) \- 4 / 5

>Ghost of Yōtei is a beautiful and refined open world with brutal and spectacular combat. The narrative oscillates between powerful moments and others that are more predictable, but overall it is an engaging adventure. Visually, it looks stunning on the PS5 Pro, running smoothly despite some occasional stutters.

[Dexerto](https://opencritic.com/outlet/863/dexerto) \- [James Busby](https://opencritic.com/critic/9858/james-busby) \- 4 / 5

>While Ghost of Yotei’s tale of revenge may not cut as deep as its predecessor, Sucker Punch’s blade is still deadly. The environments of Ezo are begging to be explored, and the melee combat has never been sharper, delivering more weapons, blood, and adrenaline-fueled duels worthy of the Kurosawa films that inspired it. Whether you’re a fan of Ghost of Tsushima or a newcomer to the series, Ghost of Yotei is a must-play. Atsu’s adventure sets a new gold standard for samurai action games and marks an exciting new chapter in the Ghost saga – one that will hopefully shape the series for years to come.

[IGN - Michael Higham](https://www.ign.com/articles/ghost-of-yotei-review) \- 8 / 10

>A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action combat. With a strong lead in Atsu as a vigilante who does not care about honor in her quest for revenge, you get a stronger lead character and an expanded weapon-set that elevates the gameplay principles set by Tsushima. Although the novelty has lost a bit of its sheen, the Kurosawa influence is still strong and used to great effect. So while it may not be transforming open world games, Ghost of Yotei is a great refinement of the samurai power fantasy.

[ZTGD](https://opencritic.com/outlet/97/ztgd) \- [Ken McKown](https://opencritic.com/critic/1136/ken-mckown) \- 8 / 10.0

>Ghost of Yōtei is another outstanding achievement by the team at Sucker Punch. While I didn’t love it as much as its predecessor, it is still one of the best games to launch this year. Sony continues to push the envelope when it comes to single player experiences. I just wish they would step outside of the template more often. This game hits all the notes I expected, for better or worse, and it suffered at times because of it. It rarely disappointed me, but it also
rarely blew my socks off. I wanted to love it more, but it just played some parts too safe to make it stand out.

[CGMagazine](https://opencritic.com/outlet/82/cgmagazine) \- [Zubi Khan](https://opencritic.com/critic/4059/zubi-khan) \- 8 / 10.0

>On top of its gripping narrative, expanded weapon variety, and redefined approach to open-world game design, Ghost of Yōtei is a must-play and instant classic on PlayStation 5.

[Gamekult - 7 / 10](https://www.gamekult.com/jeux/ghost-of-yotei-3050887950/test.html)

>Ghost of Yotei has clearly refined its formula on quite a few points, exploration and the construction of its open world being foremost, delivering a far greater sense of discovery than the previous installment. Stealth has been sharpened and combat gets a few small tweaks, but the game also neglects other aspects that should have been addressed. It is still a visually stunning game to wander through, but the story struggles to stand out and to offer us something as strong, narratively speaking, as Ghost of Tsushima.

[VideoGamer - Tom Bardwell](https://www.videogamer.com/reviews/ghost-of-yotei/) \- 7 / 10

>Foregoing genre-advancing substance and texture for impeccable style, Ghost of Yotei feels like a cowed shadow of its full potential. Those looking for a departure from checklist-oriented open-world gameplay will be disappointed. The title lands as generic, risk-averse, rigid, and safe.

[Eurogamer - Chris Tapsell](https://www.eurogamer.net/ghost-of-yotei-review) \- 3 / 5

>Sucker Punch's sequel offers more great swordplay and heartfelt storytelling, but would be better served as a linear action game, freed of its poor sidequests and dated open world.

[RadioTimes - Rob Leane](https://www.radiotimes.com/technology/gaming/ghost-of-yotei-review/) \- 3 / 5

>If you’ve seen one Japanese orphan avenging their parent’s death, have you seen them all? That’s the question that I can’t seem to shake after spending the last few weeks sinking all of my spare time into Ghost of Yotei. All in all, there are lots of good ingredients in Ghost of Yōtei (the music is also great!), but with so much familiarity in the mix as well, it just doesn’t gel together for me into something that I’d strongly recommend to anyone but a superfan of this sub-genre. It has its moments, but I did get bored almost every time I picked it up, which is the last thing the developers will want to hear.

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2025/10/25 15:25:08
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