Speeding up PostgreSQL dump/restore snapshots https://xata.io/blog/behind-the-scenes-speeding-up-pgstream-snapshots-for-postgresql
Xata
Behind the scenes: Speeding up pgstream snapshots for PostgreSQL by Esther Minano Sanz
How targeted improvements helped us speed up bulk data loads and complex schemas.
Eastern Baltic cod grow much smaller than they did due to overfishing https://www.smithsonianmag.com/smart-news/these-cod-have-been-shrinking-dramatically-for-decades-now-scientists-say-theyve-solved-the-mystery-180986920/
Smithsonian Magazine
These Cod Have Been Shrinking Dramatically for Decades. Now, Scientists Say They've Solved the Mystery
Eastern Baltic cod grow to much smaller sizes than they did just 30 years ago, because overfishing altered their genes, according to new research
Hidden interface controls that affect usability https://interactions.acm.org/archive/view/july-august-2025/stop-hiding-my-controls-hidden-interface-controls-are-affecting-usability
ACM Interactions
Stop Hiding My Controls: Hidden Interface Controls Are Affecting Usability | IX Magazine Issue XXXII.4 July - August 2025
In the early 1960s, Douglas Engelbart [1] first introduced the notion of
Serving 200M requests per day with a CGI-bin https://simonwillison.net/2025/Jul/5/cgi-bin-performance/
Simon Willison’s Weblog
Serving 200 million requests per day with a cgi-bin
Jake Gold tests how well 90s-era CGI works today, using a Go + SQLite CGI program running on a 16-thread AMD 3700X. Using CGI on modest hardware, it’s possible to …
ClojureScript from First Principles [video] https://www.youtube.com/watch?v=An-ImWVppNQ
YouTube
ClojureScript from First Principles — David Nolen
Recorded at Clojure/NYC meetup on June 4th, 2025.
The force-feeding of AI features on an unwilling public https://www.honest-broker.com/p/the-force-feeding-of-ai-on-an-unwilling
Honest-Broker
The Force-Feeding of AI on an Unwilling Public
This isn't innovation, it's tyranny
July 5, 1687: When Newton explained why you don't float away https://multiverseemployeehandbook.com/blog/when-newton-explained-why-you-dont-float-away/
The Multiverse Employee Handbook Podcast Quantum Physics Meets Comedy
July 5, 1687: When Newton Explained Why You Don’t Float Away
On this day in 1687, Isaac Newton published the Principia—a book that explained why apples fall, why planets don’t wander off, and why NASA is still lighting enormous tubes on fire to fling humans into orbit 337 years later.
Get the location of the ISS using DNS https://shkspr.mobi/blog/2025/07/get-the-location-of-the-iss-using-dns/
Terence Eden’s Blog
Get the location of the ISS using DNS
I love DNS esoterica. Weird little things that you can shove in the global directory to be distributed around the world instantly(ish). Domain names, like www.example.com usually resolve to servers. As much as we think of "the cloud" as being some intangible…
Show HN: I made Logic gates using CSS if() function https://yongsk0066.github.io/css_if_logic_gate/
On latency, measurement, and optimization in algorithmic trading systems https://www.architect.co/posts/how-fast-is-it-really
www.architect.co
How fast is it really? On latency, measurement, and optimization in algorithmic trading systems | Architect: Trade Futures, Options…
Architect offers an advanced trading platform with access to futures, options, and digital assets with institutional-grade order types, analytics, execution algorithms and more on desktop and mobile. Access connectivity to both regulated derivatives exchanges…
Development of a transputer ISA board https://nanochess.org/transputer_board.html
nanochess.org
Developing my transputer ISA board
The development of my ISA board for transputer boards.
Building a Mac app with Claude code https://www.indragie.com/blog/i-shipped-a-macos-app-built-entirely-by-claude-code
Indragie
I Shipped a macOS App Built Entirely by Claude Code
How I built Context—a native macOS SwiftUI app for debugging MCP servers—almost entirely with Claude Code, and what I learned about building with AI coding agents.
Two and a Half Years in GameDev https://smyachenkov.com/posts/two-and-half-years-in-gamedev/
Stanislav Myachenkov
Two And A Half Years In GameDev
About 3 years ago, I joined a GameDev company, without any prior experience making games or hands-on exposure to this industry.
Statistically, this time is not even enough’s to release a single game. But during that window, I was lucky to meet many talented…
Statistically, this time is not even enough’s to release a single game. But during that window, I was lucky to meet many talented…