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Well, Apple wrote a small story about us & our Unity game 🥹

https://redd.it/1ohaft2
@r_Unity3D
Hi! I built an editor tool for Unity that uses text to generate sound effects - is that something you'd be interested in ?

One thing I want to be 100% transparent about: These are editor tools that require your own API keys.

https://redd.it/1ohbv76
@r_Unity3D
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Been working on this 2.5D beat ’em up in Unity. Finally happy with how the combat feels

https://redd.it/1ohchw1
@r_Unity3D
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My lifelong dream of releasing a game on consoles will soon become a reality - SCP horror game Go Home Annie releasing on PS5 and Xbox early 2026

https://redd.it/1ohdlpe
@r_Unity3D
UI design feels harder than coding the game!

I'm using uGUI and I’m not planning to switch to UI Toolkit in my current project. But designing the UI is driving me crazy. I don’t get this frustrated even when I run into errors while coding.

https://redd.it/1ohe32c
@r_Unity3D
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Today I've finally released my Windshield Rain asset!
For the first two weeks it will be on sale. Let me know what do you think!

https://redd.it/1ohisx6
@r_Unity3D
My First Complete Game in Unity 2D

I just completed my first finished game, a Flappy bird clone with power ups! There are still a lot of things i would like to add and will come in future updates.

You can check it out on itch: https://hussubro010.itch.io/flappy-bird-reloaded

Thanks for playing! Any advice or suggestion is much appreciated and really really thanks to anyone who donates!

https://redd.it/1ohj8x5
@r_Unity3D
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Menu background in my game is different, depending on what kind of map you last played!

https://redd.it/1ohlb2p
@r_Unity3D
After 1 year and a half of work, my partner and I finally released our FIRST game ! So much pain and exhaustion, but so proud of everything we learned !!
https://redd.it/1ohqy2l
@r_Unity3D
My PNG has a glowing effect. Why is it so ugly and intense in game? (Sprite, Image component)
https://redd.it/1ohppfz
@r_Unity3D
Isometric Map Question

Hi everyone,


I have almost no knowledge of creating a game, but I really want to get this game going that I have an idea for. Hopefully anyone with experience could answer this question.


I'm looking to create an Isometric 2D game inspired from the likes of Earthbound and Undertale. My question is, should I create one giant isometric map? Or should I just create isometric assets like, grass, roads, houses, and try to plug them into Unity 2D instead?


I'm currently making an isometric grid and I have both options, but I couldn't help but notice the more of the grid I add to the bigger whole map model the more time it takes to process.


I know this questions probably dumb, but I literally don't know much and I figured the best way to learn was to jump in, but before I build a foundation I wanted to know which option made more sense.

https://redd.it/1ohtdc1
@r_Unity3D
forgot to switch to android... build due tonight. fml.
https://redd.it/1ohu4kz
@r_Unity3D
2025/10/28 05:31:22
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